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Thread: Wizard Skills Set

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    Default Wizard Skills Set

    The Wizard is set to have 3 Major Skill Trees:

    Conjuring, Arcane, And Storm.

    More information to come on this... stay tuned.

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    Updated Skill Tree:


    Storm Talents

    * Level 1
    o Charged Bolt
    + Rank 0/1
    + Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
    + Mana Cost: 8
    o Thunderstruck
    + Rank 0/15
    + Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
    o Talent Modifiers
    + Empowered Magic
    # Rank 0/15
    # Increases the effect of Willpower on your spell damage by 30%.
    o Lightning Speed
    + Rank 0/15
    + Increases the casting speed by 3%.


    * Level 2 (5 Storm Skill Points Required)
    o Storm Armor
    + Rank 0/1
    + Mana Cost: 15
    + Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
    o Frost Nova
    + Rank 0/1
    + Mana Cost: 25
    + Cooldown: 12 seconds
    + An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
    o Talent Modifiers
    + Deep Freeze
    # Rank 0/15
    # Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
    + Power Armor
    # Rank 0/15
    # Increases the damage dealt by your Storm Armor charged bolts by 10%.
    + Static Charge
    # Rank 0/15
    # Converts 5% of all damage taken into mana



    * Level 3 (10 Storm Skill Points Required)
    o Electrocute
    + Rank 0/1
    + Mana Cost: 8
    + Lightning arcs from the Wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
    o Ray of Frost
    + Rank 0/1
    + Mana Cost: 16 per second.
    + Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
    o Talent Modifiers
    + Lethal Energy
    # Rank 0/15
    # Increases the chance to score critical hits with melee and psell attacks by 5%.
    + Improved Charged Bolt
    # Rank 0/15
    # Increases the number of bolts released by your Charged Bolt spell by 1.
    + Static Charge
    # Rank 0/15
    # Converts 5% of all damage taken into mana



    * Level 4 (15 Storm Skill Points Required)
    o Blizzard
    + Rank 0/1
    + Mana Cost: 70
    + Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
    o Talent Modifiers
    + Storm Power
    # Rank 0/15
    # Increases damage of all lightning and ice spells. –Not Yet Implemented–
    + Epic Storms
    # Rank 0/15
    # Increases the size of Blizzard and number of twisters you can have for your energy twister. –Not Yet Implemented–
    + Shattering Ice
    # Rank 0/15
    # Frozen targets take 2 additional damage from all attacks while frozen. –Not Yet Implemented–

    Arcane Talents

    * Level 1
    o Magic Missile
    + Rank 0/1
    + Mana Cost: 8
    + Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
    o Talent Modifiers
    + Arcane Power
    # Rank 0/15
    # Increases all arcane damage by 30%.
    + Efficient Magics
    # Rank 0/15
    # Lowers the mana cost of all spells by 3%.
    + Penetrating Spells
    # Rank 0/15
    # Reduces the resistance of your targets to your spells by 8%.



    * Level 2 (5 Arcane Skill Points Required)
    o Disintegrate
    + Rank 0/1
    + Mana Cost: 12 per second
    + Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
    o Wave of Force
    + Rank 0/1
    + Mana Cost: 25
    + Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
    o Talent Modifiers
    + Arcane Armor
    # Rank 0/15
    # While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
    + Arcane Weakness
    # Rank 0/15
    # Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
    + Arcane Speed
    # Rank 0/15
    # Reduces the cooldown of all Arcane spells by 9%.



    * Level 3 (10 Arcane Skill Points Required)
    o Arcane Orb
    + Rank 0/1
    + Mana Cost: 18
    + An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
    o Slow Time
    + Rank 0/1
    + Mana Cost: 20
    + Warp space and time, slowing nearby monsters and projectiles.
    + Enemy attack cooldown increase: 1 second(s)
    o Talent Modifiers
    + Arcane Distortion
    # Rank 0/15
    # Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
    + Mana Recovery
    # Rank 0/15
    # Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
    + Improved Magic Missile
    # Rank 0/15
    # Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.



    * Level 4 (15 Arcane Skill Points Required)
    o Temporal Armor
    + Rank 0/1
    + Mana Cost: Unknown
    + Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. –Not Yet Implemented–
    o Teleport
    + Rank 0/1
    + Mana Cost: 23
    + Teleport to the selected location up to 40 feet away.
    o Talent Modifiers
    + Greater Mana
    # Rank 0/15
    # Increases the maximum mana by 12%.
    + Mana Burst
    # Rank 0/15
    # Increases the damage of any spell cast from full mana by 25%. –Not Yet Implemented–
    + Runic Might
    # Rank 0/15
    # Increases the effect of all runes. –Not Yet Implemented–



    Conjure Talents

    * Level 1
    o Spectral Blade
    + Rank 0/1
    + Mana Cost: 7
    + Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
    o Talent Modifiers
    + Spell Speed
    # Rank 0/15
    # Increases the speed of your Magic Missile projectiles by 8%
    + Damage Resistant
    # Rank 0/15
    # Increases armor by 5% and all resistances by 4%.
    + Weapon Mastery
    # Rank 0/15
    # Increase physical damage done by all weapons by 15%.



    * Level 2 (5 Conjure Skill Points Required)
    o Stone Skin
    + Rank 0/1
    + Mana Cost: 12
    + Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
    + Cooldown: 15 seconds.
    o Mirror Image
    + Rank 0/1
    + Mana Cost: 18
    + Create an illusionary duplicate of yourself that lasts for 8 seconds.
    o Talent Modifiers
    + Conjured Armor
    # Rank 0/15
    # Magical armor surrounds the wizard, increasing block chance by 2%.
    + Conjured Health
    # Rank 0/15
    # Increases total health by 8% and the health of your conjured images by 12%.



    * Level 3 (10 Conjure Skill Points Required)
    o Meteor Storm
    + Rank 0/1
    + Mana Cost: 12 per second
    + Meteorites pelt the targeted region dealing 10 to 20 damage per second.
    o Acid Cloud
    + Rank 0/1
    + Mana Cost: 15
    + Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
    o Talent Modifiers
    + Conjured Power
    # Rank 0/15
    # Increased damage done by spells by 1% for every 10 points of vitality.
    + Conjuring Duration
    # Rank 0/15
    # Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
    + Improved Spectral Blade
    # Rank 0/15
    # Increases the damage of Spectral Blade by 14%.



    * Level 4 (15 Conjure Skill Points Required)
    o Hydra
    + Rank 0/1
    + Mana Cost: Unknown
    + Creates a multi-headed beast that attacks your enemies with bolts of fire.
    o Magic Weapon
    + Rank 0/1
    + Mana Cost: 10
    + Imbue your weapon with magical energy granting it increased damage.
    o Talent Modifiers
    + Magical Impact
    # Rank 0/15
    # Increases damage of all spells by 15% of your weapon damage.
    + Slowing Strikes
    # Rank 0/15
    # Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
    + Armor Piercing
    # Rank 0/15
    # Conjured and physical damage decreases the armor of armored enemies.

    Level 4 (15 Conjure Skill Points Required)

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    o Frost Nova
    + Rank 0/1
    + Mana Cost: 25
    + Cooldown: 12 seconds
    + An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.

    I'm licking that critical hit=freeze deal

    Also how they combined cold and lightning spells into 1 tree...lots more room to play with

    + Teleport to the selected location up to 40 feet away.
    feet not yards


    o Mirror Image
    + Rank 0/1
    + Mana Cost: 18
    + Create an illusionary duplicate of yourself that lasts for 8 seconds.

    I wonder if this works like the Amazon's spell or if it will mirror your movements/spells (?)


    It's looking like the wizard will make a very viable melee build... looking forward to that!
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    sorceress was a viable melee build before... I made a zeal sorcy that was great with enchant plus she was relatively cheap... easy pvm and ok pvp

    tons of leach pvm tons of damage pvp changed gear for each though... not too mention charm heavy. 3 2020 anyone?

    wearbear sorcs blew though :P

    I also made a bowasin but that's not this topic.

    I plan on making a melee wizzard for sure though.

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    Quote Originally Posted by cell6man9 View Post
    sorceress was a viable melee build before... I made a zeal sorcy that was great with enchant plus she was relatively cheap... easy pvm and ok pvp
    That's one build I never did in D2. I always wanted to make one but I never got around to it. Assuming they prove to be effective I will definitely be making on in D3. Although the one thing I don't think I would have liked about a melee sorc (at least in D2) is only having a normal attack.

    Assuming there is some sort of quick rushing like in D2 I will probably try a whole lot more unconventional builds in D3.

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    Quote Originally Posted by cell6man9 View Post
    sorceress was a viable melee build before... I made a zeal sorcy that was great with enchant plus she was relatively cheap... easy pvm and ok pvp

    tons of leach pvm tons of damage pvp changed gear for each though... not too mention charm heavy. 3 2020 anyone?

    wearbear sorcs blew though :P

    I also made a bowasin but that's not this topic.

    I plan on making a melee wizzard for sure though.
    Yea but you had to rely on all items to do it with the help of enchant...this time the skills are all there for you and the items help improve the build even more covering points that are weak instead of nonexistant.

    I never created a melee sorc mainly cuz I didn't want to compile w/e items were necessary
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    You got your hands on the new skills yet? the 7 tier ones I believe. They changed it up after Blizzcast 8.
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    Charged bolt you say?

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