The Wizard's Disintegrate:
Disintegrate is a ranged skill that allows you to hold down your mouse button and move your mouse around to sweep the beam everywhere. It gets stronger the longer you leave it on, but uses exponentially more energy.
Also there are new Skill to the Witch Doctor.
Firebat Swarm, Plague of Toads
Deaths:
Special deaths - some monsters have hand-crafted animations that are theirs specifically.
Skill-driven Deaths - "you can't have a disintegrate skill if it doesn't actually disintegrate something" - so there are now locusts, acid bursts, that sort of thing. The death is very much part of the skill.
Rare Deaths - Characters are full of "evil" - so when they die, obviously, they have to explode. Why? "Explosions are cool!"
Basic Monster Deaths
Other half of the visceral equation Physical forces Damage flavoured deaths Critical deaths - "we wanted to make them noticeable... so they *have* to explode!" (different and awesome deaths, mainly - dependent on attacks, damage, and characters)
Runes:
Runes modify skills, and there are tier levels in runes.
You can swap runes in your skills. Runes drop frequently. Runes are solely a modification of your skills, not items like D2. Higher tier runes have a greater effect. High end runes are rare and are a big find.
For example, runes can make skills cost less, or do more damage, or perform other changes to your skills (e.g. knockbacks and reflecting damage). A teleport skill with the "strike" rune does damage to nearby enemies that you teleport close to.
Skill System:
- Evolution of Diablo 2 Skill System
- Synergies integrated as new skills
- Skill Runes (new system)
- Respec (although it's not designed yet)
- Simple to understand
- Compelling early game and late game (taking difficulty levels into consideration)
- Large variety of build possibilities
- Supportive of 6 active skills
Skill system has you focusing on six or so skills of your choice throughout the game. No more swapping between the same 2 skills over and over.
The problem with Diablo 2's skill system is that it really focused people into 2 or 3 main skills of the same element, so immunities were imbalance. Immunities will be toned down.
The focus on the new system is to target six skills, and not 2 or 3.
Also listen to how many click you hear. My Mouse going to die because of this. tongue.gif
YouTube - BlizzCon 2008 - Hart Playing Diablo III
Major Battles in this Video
YouTube - Blizzcon Diablo III Playtest
Wizard Character being Play
YouTube - Blizzcon Diablo III Playtest
Also how the Demo Area Looks like.
YouTube - BlizzCon 2008 - Diablo III Demo Area



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