why create weapons/off-hand items that are class specific and not armor that is class specific? it makes no sense.
Bashiok:
Yeah, so right now in a multiplayer game I'll see my items drop, if I don't want it or can't use it I'll need to pick it up and then drop it at which time everyone can see it. Then I can of course ask in chat if anyone wants it. It's fairly straight forward, and by no means final, obviously.
To clarify "can't use" we don't plan nor have any armor items at the moment that are class specific - although the bonuses and stats may be better suited to a certain class - anyone can pick up any chest/shoulder/leg/etc item and wear it. However, there are some weapons/off-hand items that are class specific.
This definately explains more depth of how the looting will work. You kill you get drop, others won't see it until you pickup and drop it.
why create weapons/off-hand items that are class specific and not armor that is class specific? it makes no sense.
i think that's a little loony. basically if i get a kill people wont see loot drop.. what if i get a drop on something i don't want or dont bother to ask people if they want it? does the item become invisible to other players indefinately? or? what? kinda weird system
seems like drops will be filtered somehow.. kinda gay.
no i heard that the drops will become visible after 30 seconds or soemthing on the ground if you dont pick it up , and wasnt it also that eveyone will get some piece of loot for themselves i thought i read that too.
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